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It’s pretty neat! Certainly adds to the replayability, that’s for sure. Now, this isn’t to say that it’s different every time you play a level, but each level consists of randomized parts that make up the cohesive stage, so if you and a friend play two different copies of the game then neither of you will likely play the same puzzles. Something interesting though is that, compared to previous Meat Boy experiences, each level in Super Meat Boy Forever is procedurally generated and randomized. The story takes place over a few highly varied worlds, each filled with their own slew of horrifying murder gauntlets as you clear stage after stage until you get to the boss. And if you think I’m joking in any way about that number of deaths, this must be your first experience with this series. Fetus is up to his old shenanigans again as he leads you through death traps and pitfalls while trying his hardest to kill you a billion times. Fetus has kidnapped your beloved little Nugget, and it’s your job as responsible parents Meat Boy and Bandage Girl to fight tooth and nail to save your little bundle of joy from peril. Meat Boy and Bandage Girl fall in love and have a baby named Nugget. Fetus hates Meat Boy, so he kidnaps Bandage Girl. Super Meat Boy Forever is a continuation of the story told in the original Super Beat Boy: Meat Boy loves Bandage Girl. However, after what felt like a century (it’s was actually a decade, but still) the game finally hit the shelves and we can celebrate the final release of Super Meat Boy Forever! And a Baby Makes Three So, how do you top one of the greatest indie games of all time? Well, the story is weird and not terribly satisfying, unfortunately. Fast forward a few years and the popularity of the “little flash game that could” gave way to Super Meat Boy, a somehow EVEN HARDER version of the great game that so many had played before, and it sold TONS of copies. One of those shining gems was Meat Boy, an ultra-hard platformer made by Edmund McMillen and Tommy Refenes that really pushed the standard for what indie studios could make. Usually, these would be in the form of free flash games you could play on something like Newgrounds or a similar site. At the beginning of the indie game boom, when something big and new came along everyone and their dog would go to try it out.
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